Feel free to vote on existing user requests and ideas, or add your own! Your contributions have shaped PowerBeatsVR and will continue to do so. Thank you all for your support!
Allow me to have a 'boxing mode', like boxvr, where all punches are similar to how you'd train for boxing. At the moment I can have balls flying at my waist and in all sorts of uncomfortable positions to hit
Music streaming service integration
Making sharing and importing custom songs easier Shake controller or press trigger to determine BPM manually Scroll long custom song names Supporting more audio codecs (m4a, ...)
Are there any plans to add more songs or is it just using our own playlist?
Please add the possibility to read heart rate and spO2 with other devices (Xiaomi Mi-Band, Apple Watch, Fitbit and so on)
Basically an unlimited number of songs
if the user has their height in there have it where you have to put the head through rings/ where you do multiple lunges. left/ right/ center/ maybe even prone. get people on a more burpee or design.. but I think to do the prone, you would need to have a hands free mode which would honestly be awesome.
Please add multiple profile support to the game. My wife plays on my Quest basically just for this game and I'd like to keep her stats and options separate.
Would be cool to see a 70s disco scene, where for instance records fly towards you, the normal black once for the replacement of normal balls, and silver, gold, platinum versions for the other ball replacement, and an accompanying music pack, witch i don't mind paying for. And the weapons could be a set of microphones. The scenes in the game are good bud get boring fast.
It is not easy to generate a good workout from a sound track. The important thing is not just the rhythm. The various parts of the song should be distinguished; the refrain, ie that part of the song which is repeated several times, should be recognized and the corresponding movements should also repeat themselves in the same way. It would be important to distinguish the voice and the various instruments: drums, acoustic and electric guitar, electronic music, the piano. When a song is dominated by drum hits, they should correspond to actions. Furthermore, in its different parts a song can have different bpm. Doing these things would require a neural recognition algorithm, not a semice rhythm analysis. The generator is the weak point of any rhythm game. Such a generator could generate an incredibly effective match between music and exercise.00
Is it possible to have expert level patterns, but keep advanced level speed? I find the expert speed too fast to be enjoyable for me.
I play on expert mode. Currently I like the streams because they are a break from more difficult stuff - a little breather. Fine, but I can see some actually cool streams like ones that go around in circles, back and forth over your head, up-and-down, left-to-right, zig-zag. Some that make you move a lot, and fast. Or gracefully swoop. Etc. Synth-Riders and Audio Trip songs would be a great place for inspiration.
requested by a user
Sometimes the balls come on the same height and so fast that it's hard to see them all.